Fists rarely kill, but they can stun and knockback, eventually you can back them up into an edge and uppercut them off a high place.
Your fists deal very low damage, however they can quickly stack the odds in your favor, if you know how to use them correctly. Fists: Your good old knuckles are what you start with.Doing melee attack while jumping will result in a kick, which is stronger than fists and deals heavy knockback. This technique deals damage to both enemies at once, and therefore allows you to eliminate them faster. An effective technique against multiple enemies, get all enemies to one side, and attack only when they are standing up. Melee weapons are only effective if within close proximity to enemies. Choosing the correct weapon will provide you with a better opportunity for kills, and also a better chance for survival. a brawl where more than one enemy is involved, or where you are by yourself and all the enemies are near each other.) This allows you to ignore weapons that will not suit the situation, and head straight to the one you need. (This page only includes weapons from first Superfighters game) Different weapons are more effective in different situations, so it is important to know what type of situation you are heading into, (i.e. There are three types of weapons, including melee, firearm and explosives. To take the item from the spot, simply crouch on it (down arrow) and press the punch/melee button (N). Every 20 seconds it spawns a new item (replacing the old one at that spot if it wasn't taken). On every map there few weapon spawn spots that can give players weapons, explosives, healing or slo-mo. Starting inventory state is no melee weapon, pistol (12 shots), 3 grenades and no slo-mo. Every player has 4 inventory slots: melee slot, firearms slot.